Have you endured the frustrations of prototyping a piece of VR or AR?
Crafting an immersive experience is a process that requires the input of a wide range of creative voices. However, the primary tools for professional VR and AR creation require a high level of specific expert knowledge to use effectively. The complexity of these tools often slows down and complicates initial experience prototyping, as well as imposing a significant barrier to entry for newcomers to this youthful industry and artform.
Stagemaker is a toolkit which enables multi-disciplinary creative teams to quickly work together in the creation of early-stage 3D experiences. Using the toolkit, two or more practitioners cohabit a 3D space - one in-headset and one on the computer, co-designing, testing out positioning, scale and pacing of animations and assets as they work.
It works within your Unity project and generates assets which can immediately be pulled into a range of professional tools for further development - allowing practitioners from a wide range of backgrounds to focus on their creative challenges, rather than wrestling with the complexity of software tools. Stagemaker - from concept to greybox in an afternoon.
Realtime Stagemaker is a prototype rather than a tool that is ready for market. It was funded by the South West Creative Technology Network (SWCTN) as part of the Immersion Prototype funding stream. For more information, go to: https://www.swctn.org.uk/immersion
American media scholar and Professor of Comparative Media Studies at the Massachusetts Institute of Technology and Professor of Comparative Media History at Utrecht University in the Netherlands