We make work that gets people moving, thinking, talking. This work is sometimes called interactive or immersive storytelling.
What matters is that you get involved; you participate. And something happens in the room - and in you - when you do so.
Perhaps you have a glimpse of being someone else, or you find a corner of yourself you had forgotten. Perhaps you just have a great time and get swept up in the story.
From tentatively stepping forward into the dark to encountering an ancient building in an entirely new light, each piece of work is seeking a connection - and we do everything in our power to make it happen.
With a background in film, documentary and interactive game design - the studio specialises in exploiting the most recent advances in immersive technologies.
We are keen to share this expertise - gathered over many years of experimentation, mistakes and practice. Workshops, collaboration and support are available to institutions and other creatives for building artworks, tools or platforms in this emerging field.
Winners of the 2015 Tribeca Film Festival Storyscapes award, the 2019 Sandbox Immersive Art award, part of the Best VR in 2019 at the Venice International Film Festival, Anagram were named in the Createch 100 ones to watch for 2020 by the Creative Industries Council and have been selected twice for Columbia University’s Digital Dozen Breakthroughs in Digital Storytelling (in 2015 and 2019).
Curator Tribeca Storyscapes
Professor of Comparative Media Studies at the Massachusetts Institute of Technology; Professor of Comparative Media History at Utrecht University in the Netherlands