Goliath

Award-winning GOLIATH: PLAYING WITH REALITY is a 25-minute animated VR experience about schizophrenia, gaming and connection. 

Narrated by Tilda Swinton.

 

The Universe is revolving around me in a bad way.”

Through mind-bending animation, award-winning GOLIATH: PLAYING WITH REALITY explores the limits of reality in this true story of so-called ‘schizophrenia’ and the power of gaming communities.

Echo (narrated by Tilda Swinton) guides you through the many realities of Goliath, a man who spent years isolated in psychiatric institutions but finds connection in multiplayer games. Combining heart-felt dialogue, mesmerising visuals and symbolic interactions, weave through multiple worlds to uncover Goliath's poignant story.

WINNER of the Grand Jury Prize for Best VR Immersive Work at the 78th Venice International Film Festival

Created by Anagram, the team that brought you The Collider and Door into the Dark. Winners of the 2015 Tribeca Film Festival Storyscapes award, the 2019 Sandbox Immersive Art award, and part of the Best VR in 2019 at the Venice International Film Festival.

 GOLIATH: PLAYING WITH REALITY is a new work by Anagram, in co-production with Floréal Films. It has been made with the support of Oculus VR for Good; the British Film Institute (BFI) awarding funds from the National Lottery; Creative XR, Digital Catapult and the Arts Council England; Centre national du cinéma et de l’image animée; StoryFutures Academy; and developed thanks to La Biennale di Venezia - Biennale College Cinema VR.

MORE INFORMATION

Download GOLIATH: PLAYING WITH REALITY on Oculus Quest for free here

Visit goliathvr.io to learn more 

TRAILER

GALLERY

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CREDITS

Thanks for Goliath for sharing his story
Narrated by Tilda Swinton

 

Barry Gene Murphy – Director & Writer
May Abdalla – Co-Director, Writer & Executive Producer
Michael Golembewski – Interactive Design & Development Lead
Anetta Jones – Lead Producer
Alexandra Adderley – Technical Director
Oliver Bancroft – Writer & Script Consultant
Kirsty Jennings – Executive Producer
Rebecca Frankel – Executive Producer
Katayoun Dibamehr – Co-Producer, Floréal Films
Avi Amar – Co-Producer, Floréal Films
Armando Sepulveda – CG Supervisor
Leon Denise – Technical Artist
Antonis Papamichael – Concept Artist
Benjamin Vedrenne – 3D Artist
Ollie Patricio – Character Animator
JJ Shim – Concept Art & CG Generalist
Kimon Matara – Rigger
Tony Auberg – Concept Art & CG Generalist
Alejandro Bravo – CG Generalist
Will Barras – Character Study
Zahra Al-Naib – Modeller
Habib Niazi – Modeller
Ismini Sigala – Modeller & Animator
Ravi Swami – Development Art
Pierre Meziane Sersour – 2D Artist
Scott McPherson – Text Graphic Designer
Asim Bhatti - Lead Developer
Joe Bain – Unity Developer
Julia Ronnenberger – Junior Unity Developer
Jordan Alexander – Technical Production Manager
Javier Lajara – Technical Production Manager
Eva Arnold – Photogrammetry Lighting Technician
Maria Shrigley – Photogrammetry Art Director
Lydia Fauser, Visual Skies – Scanning & Cleanup
Duncan Lees, Visual Skies – Scanning 
Jandira Guasque, Visual Skies – Scanning & Cleanup
Joseph Steel, Visual Skies – Scanning & Cleanup
Ross Dannmayr, Visual Skies – Scanning
Aaron Cupples – Music Composition & Head of Sound
Owen Parnell – Sound Design
Rebecca Parnell – Additional Sound Design
Henrik Oppermann – Additional Sound Design
Neville Daniel – Technical Consultant
Eoghan Kidney – Story Consultant
Clarice Hilton – Additional Development Support
Elaine Hsu – Brand & Communications Manager
Jessie Cohen PR & Consulting - PR
Roy Chan – Graphic Designer
Will Brady – Website Designer
Christophe Cador – Poster Designer
Mark Ordesky – Executive Producer
Liz Rosenthal – Executive Producer
Amy Seidenwurm – Executive Producer, Oculus
Yelena Rachitsky – Executive Producer, OculusKristin Irving – Production & Development Executive, BFI
Farhana Bhula – Production & Development Executive, BFI
Iris Cohen – Production Manager, BFI
Ian Kirk – Head of Production Finance, BFI
Clare Coulter – Director of Legal and Business Affairs, BFI 

 

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