Goliath

A virtual reality documentary about living in many realities.  

Coming soon:
Autumn 2021

Inspired by the true-life story of Joe, this is an intimate account of a man’s real-life experience of living with schizophrenia and psychosis. Joe slips between real and unreal worlds, experiencing severe hallucinations and anxiety. He is taken into a residential psychiatric hospital, where he spends several years on strong medication, mostly in isolation. On his release he finds purpose and connection playing multiplayer computer games.

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INSIDE GOLIATH is a visual installation and virtual reality experience showing in competition for the Storyscapes Award at the Tribeca Festival between June 9–20, 2021.

The VR segment of INSIDE GOLIATH is an exclusive preview of the virtual reality narrative GOLIATH: PLAYING WITH REALITY, launching on the Oculus Store, Autumn 2021.

Created and produced by Anagram with Floréal Films as Co-Producers. This project is supported by Oculus, the BFI, Digital Catapult, CNC, StoryFutures Academy and the Venice Biennale College.

Visit the microsite and follow Goliath's Instagram page for project updates.

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CREDITS

Barry Gene Murphy – Director & Writer
May Abdalla – Co-Director, Writer & Executive Producer
Michael Golembewski – Interactive Design & Development Lead
Anetta Jones – Lead Producer
Alexandra Adderley – Technical Director
Oliver Bancroft – Writer & Script Consultant
Kirsty Jennings – Executive Producer
Rebecca Frankel – Executive Producer
Mark Ordesky – Executive Producer
Liz Rosenthal – Executive Producer
Amy Seidenwurm – Executive Producer, Oculus
Yelena Rachitsky – Executive Producer, Oculus
Katayoun Dibamehr – Co-producer, Floréal Films
Avi Amar – Co-producer, Floréal Films
Kristin Irving – Production & Development Executive, BFI
Farhana Bhula – Production & Development Executive, BFI
Iris Cohen – Production Manager, BFI
Ian Kirk – Head of Production Finance, BFI
Clare Coulter – Director of Legal and Business Affairs, BFI
Armando Sepulveda – CG Supervisor
Leon Denise – Technical Artist
Antonis Papamichael – Concept Artist
Benjamin Vedrenne – 3D Artist
Ollie Patricio – Character Animator
JJ Shim – Concept Art & CG Generalist
Kimon Matara – Rigger
Tony Auberg – Concept Art & CG Generalist
Alejandro Bravo – CG Generalist
Will Barras – Character Study
Zahra Al-Naib – Modeller
Habib Niazi – Modeller
Ismini Sigala – Modeller & Animator
Ravi Swami – Development Art
Pierre Meziane Sersour – 2D Artist
Scott McPherson – Text Graphic Designer
Joe Bain – Unity Developer
Julia Ronnenberger – Junior Unity Developer
Eva Arnold – Photogrammetry Lighting Technician
Maria Shrigley – Photogrammetry Art Director
Lydia Fauser, Visual Skies – Scanning & Cleanup
Duncan Lees, Visual Skies – Scanning 
Jandira Guasque, Visual Skies – Scanning & Cleanup
Joseph Steel, Visual Skies – Scanning & Cleanup
Ross Dannmayr, Visual Skies – Scanning
Aaron Cupples – Music Composition & Head of Sound
Owen Parnell – Sound Design
Rebecca Parnell – Additional Sound Design
Henrik Oppermann – Additional Sound Design
Jordan Alexander – Technical Production Manager
Javier Lajara – Technical Production Manager
Neville Daniel – Technical Consultant
Eoghan Kidney – Story Consultant
Clarice Hilton – Additional Development Support
Elaine Hsu – Brand & Communications Manager
Roy Chan – Graphic Designer
Will Brady – Website Designer
Christophe Cador – Poster Designer

 

 

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