An immersive experience that explores your own personal relationship with power.
***Winner of Best Immersive Artwork award at Sandbox Immersive Festival, Qingdao, China 2019 ***
The Collider is a machine, built to decode the mysteries of human relationships. Its mission: to identify and understand the invisible material that passes between people – the corrosive, delightful and mysterious matter that keeps us together and pulls us apart.
Forever trapped inside our own heads, can we travel across the cracks that separate us? And if you make it across – do you dominate, surrender or create something beautiful together?
Created for two people at time, the experience guides each person in their journey through the machine.
Each participant enters separately. Both are invited to reconstruct a memory of feeling either powerful or powerless inside a glass display stand – using an array of miniature figurines, props and paper.
Deeper into the machine, their journeys converge. One enters a virtual world revealing the inner vision of the machine, the other can manipulate the visions and actions inside that virtual world. The experience culminates in an unmediated encounter where the pair work out, together, what has happened.
The Collider builds the real choreography of going in and out of VR, and the dynamic between the person watching and the person inside, into a theatrical experience which creates its own spectacle – a dance between two limited humans failing and failing again to see the other’s experience and then, finally, the rush of connection when they do.
From #metoo to Kavanaugh, Brexit to Brazil, the uses and abuses of power sit at the heart of today’s public debates. Moving from the political to the personal, The Collider asks: what do you do with power when you’ve got it – and why?
An iteration of this project called “The Collider: Chapter One” premiered at IDFA Doclab 2018.
The piece was then refined and premiered at Tribeca Film Festival (April 2019), and went on to Sandbox Immersive in Qingdao, China and was selected for Venice Biennale VR section “best of 2019″.
“Anagram’s new project is one big mindfuck of vulnerability, dancing lines and chocolate bars.”
“Anagram manage to find ways to push each participant beyond their everyday comfy places, without ever making them feel exposed, uncomfortable, or like they might be doing it wrong. The languid and searching narratives that play out for each of us elicit magical moments… I am certain this piece will never be experienced the same way twice.”
Producer / director / writer team: Amy Rose, May Abdalla
Developers: Clarice Hilton, Mike Golembewski
Set design: Synnove Fredericks
Animation: Barry Gene Murphy
Interactive set detail: Pete Bennett
Sound and music: Aaron Cupples, Brigitte Hart