The collider

The Collider is an interactive story about a machine built to decode the mysteries of human relationships. It uses one VR headset for two people - and takes you on a journey through an elaborate built set. 

Winner of Best Immersive Artwork at Sandbox Immersive in China (2019), selected for the Digital Dozen breakthroughs in digital storytelling by Columbia University, and Best of VR at the 2019 Venice International Film Festival


Created for pairs of people to navigate together, The Collider guides you on a narrative journey that explores your personal relationship with power.

This machine is on a mission: to identify and understand the invisible material that passes between people – the corrosive, delightful and mysterious matter that keeps us together and pulls us apart.

Each participant enters the machine separately before their journeys converge. One enters a virtual world revealing the inner vision of the machine, the other can manipulate the visions and actions inside that virtual world. The story ends in a small comfortable room on some armchairs - where the pair work out, together, what has happened.

The Collider builds the real choreography of going in and out of VR, and the dynamic between the person watching and the person inside, into a theatrical experience which creates its own spectacle – a dance between two limited humans failing and failing again to see the other’s experience and then, finally, the rush of connection when they do.

When you meet someone else – do you dominate, surrender or create something beautiful together?

Presented so far at:

IDFA Doclab R&D showcase, Amsterdam, Netherlands - November 2018
Storyscapes, Tribeca Film Festival, New York, USA - April 2019
Sandbox Immersive, Qingdao, China - June 2019
Venice Internaitonal Film Festival, Best of VR, September 2019
STUK in Leuven, Belgium - June 2021

** NEWSFLASH ** THE COLLIDER is on tour

Showing in November 2023 at the Film Criticism Conference in Riyadh, Saudi Arabia

Come back for more details

“Anagram’s new project is one big mindfuck of vulnerability, dancing lines and chocolate bars.”

VICE

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AWARDS

Best immersive artwork
Sandbox Immersive, Qingdao, China 
June 2019

Selected for the Digital Dozen breakthroughs in immersive storytelling by Columbia University 
2019

Venice Film Festival
Best of VR
September 2019

 

 


 

PRESS

“No two people will enter The Collider and do exactly the same things we did. It is an encounter that can never be recreated. I entered the machine with a stranger. And I left the machine with a ____. But what to fill in that blank? A new friend, compatriot, ally, something else? We’ve gone through an experience together that few people will understand. And that’s the point. We’ve been transformed, forever, by the machine.”
noproscenium.com

 “One of the most wonderfully unusual experiences I’ve had in VR. This was all about the baryons, protons, neurons, mesons, pions and kaons of others, a deeper party talk, a percussion of scientific and social ideas.”
nygamecritics.com

‘The experience has moved something inside me. I can’t tell you what, I can’t tell you why. Maybe it has been the collision with the other girl. I can’t tell you what has changed inside me, but I will take this with me for the rest of my life. The experiment has been successful'
skarredghost.com

“Anagram manage to find ways to push each participant beyond their everyday comfy places, without ever making them feel exposed, uncomfortable, or like they might be doing it wrong. The languid and searching narratives that play out for each of us elicit magical moments… I am certain this piece will never be experienced the same way twice.”

MEDIUM

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TEAM

Producer / director / writer team:
Amy Rose, May Abdalla

Developers:
Clarice Hilton, Mike Golembewski

Set design:
Synnove Fredericks

Animation:
Barry Gene Murphy

Interactive set detail:
Pete Bennett

Sound and music:
Aaron Cupples, Brigitte Hart

 

GENEROUSLY SUPPORTED BY

Arts Council England, Digital Catapult, National Theatre Storytelling Studio, IDFA Doclab, Lesley Silvester And Ely Jacques Kahn III, Watershed’s Pervasive Media Studio UK, Digital Cultures Research Centre At UWE Bristol, and HP.

 

Email
yam@weareanagram.co.uk

Instagram
@weareanagram

Twitter
@weareanagram 

Studio
96 Teesdale Street

London E2 6PU

In Residence
Pervasive Media Studio
Watershed, 1 Canons Road
Bristol BS1 5TX

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