The Collider

The Collider is a machine, built to decode the mysteries of human relationships. 

Created for two people at a time and using VR within an elaborate built set, this is an immersive experience that explores your own personal relationship with power.

ABOUT THE PROJECT

The machine at the heart of The Collider is on a mission: to identify and understand the invisible material that passes between people – the corrosive, delightful and mysterious matter that keeps us together and pulls us apart.

Created for pairs of people to navigate together, the narrative guides each person on a journey through the machine.

Each participant enters the machine separately - finding themselves in a waiting room, where, following audio instructions, they are asked to they re-build delicate memories of dominance and submission. Deeper into the machine, their journeys converge. One enters a virtual world revealing the inner vision of the machine, the other can manipulate the visions and actions inside that virtual world. The experience culminates in an unmediated encounter where the pair work out, together, what has happened.

The Collider builds the real choreography of going in and out of VR, and the dynamic between the person watching and the person inside, into a theatrical experience which creates its own spectacle – a dance between two limited humans failing and failing again to see the other’s experience and then, finally, the rush of connection when they do.

Forever trapped inside our own heads, can we travel across the cracks that separate us? 

And if you make it across – do you dominate, surrender or create something beautiful together?

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AWARDS

Best immersive artwork
Sandbox Immersive, Qingdao, China 
June 2019

Selected for the Digital Dozen breakthroughs in immersive storytelling by Columbia University 
2019

 

PRESS

“No two people will enter The Collider and do exactly the same things we did. It is an encounter that can never be recreated. I entered the machine with a stranger. And I left the machine with a ____. But what to fill in that blank? A new friend, compatriot, ally, something else? We’ve gone through an experience together that few people will understand. And that’s the point. We’ve been transformed, forever, by the machine.” noproscenium.com/

 “One of the most wonderfully unusual experiences I’ve had in VR. This was all about the baryons, protons, neurons, mesons, pions and kaons of others, a deeper party talk, a percussion of scientific and social ideas.”
nygamecritics.com/

‘The experience has moved something inside me. I can’t tell you what, I can’t tell you why. Maybe it has been the collision with the other girl. I can’t tell you what has changed inside me, but I will take this with me for the rest of my life. The experiment has been successful'
skarredghost.com/

“Anagram’s new project is one big mindfuck of vulnerability, dancing lines and chocolate bars.”
VICE

 “Anagram manage to find ways to push each participant beyond their everyday comfy places, without ever making them feel exposed, uncomfortable, or like they might be doing it wrong. The languid and searching narratives that play out for each of us elicit magical moments… I am certain this piece will never be experienced the same way twice.”
MEDIUM


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TEAM

Producer / director / writer team:
Amy Rose, May Abdalla

Developers:
Clarice Hilton, Mike Golembewski

Set design:
Synnove Fredericks

Animation:
Barry Gene Murphy

Interactive set detail:
Pete Bennett

Sound and music:
Aaron Cupples, Brigitte Hart

 

SUPPORTED BY

National Film Board of Canada Interactive, the Digital Catapult Creative XR Fund 

Arts Council England

National Theatre Immersive Storytelling Studio.