Goliath is a powerful VR documentary experience about how a man lost his mind and found it again through the virtual world of social gaming.
Goliath is a theatrical VR project which tells the true story of a man who was diagnosed with paranoid schizophrenia, spent ten years in a psychiatric institution and when faced with the impending isolation of his condition found redemption in a world of online games.
It explores his two virtual worlds. The world of his illness where he generally avoids contact with the outside world. And the world of gaming; where to the international band of outcasts with whom he plays war games – he is a leader amongst men. Through a novel visually engaging world that references familiar game culture and mechanics, we can engage in a hero’s tale of overcoming the challenges associated with this particular spectrum of illness.
“In making Goliath we hope to create a better understanding about the importance of social online gaming in the lives of marginalised people in society. People with conditions such as Jon’s find integration into everyday life challenging, gaming can offer a lifeline to some. Many sufferers have a far lower life expectancy as a result of their condition and much of that is down to loneliness. Goliath explores themes of alternative realities and social relationships through a positive reflection on gaming in the face of adverse life events. Everyone on the team recognises how this medium is the perfect platform to explore these issues and we are excited to develop it with an expanding team of artists and people with expertise in the areas of mental health and creativity.” Anagram
Director: Barry Murphy, Anagram
Writers: Oliver Bancroft, May Abdalla, Mike Golembewski & Barry Murphy
Executive Producer: May Abdalla
Unity Developer: Mike Golembewski
Music: Aaron Cupples
Sound: Brigitte Hart
Sound Design: Rebecca Parnell